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--Set default fallback material handling #2265
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--make material color magenta --add flag that this material is a fallback for an object lacking any other materials --remove default phong material function; specifying phong shader to use should be sufficient for depth sensor.
--this could indicate that the source asset lacks a material, or else that no materials were loaded by design (i.e. for depth sensor).
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Motivation and Context
This PR provides some extensions to the fall back material handling.
Still a WIP
How Has This Been Tested
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